mojo3d
:
mojo3d
.
RenderQueue
.AddRenderOp
Method AddRenderOp:Void( op:
RenderOp
)
Method AddRenderOp:Void( material:
Material
,uniforms:
mojo.graphics.UniformBlock
,instance:
Entity
,vbuffer:
mojo.graphics.VertexBuffer
,ibuffer:
mojo.graphics.IndexBuffer
,order:
Int
,count:
Int
,first:
Int
)
Method AddRenderOp:Void( material:
Material
,instance:
Entity
,vbuffer:
mojo.graphics.VertexBuffer
,ibuffer:
mojo.graphics.IndexBuffer
,order:
Int
,count:
Int
,first:
Int
)
Method AddRenderOp:Void( material:
Material
,bones:
std.geom.Mat4f
[],vbuffer:
mojo.graphics.VertexBuffer
,ibuffer:
mojo.graphics.IndexBuffer
,order:
Int
,count:
Int
,first:
Int
)
Method AddRenderOp:Void( material:
Material
,vbuffer:
mojo.graphics.VertexBuffer
,ibuffer:
mojo.graphics.IndexBuffer
,order:
Int
,count:
Int
,first:
Int
)