bullet
:
bullet
.
btHeightfieldTerrainShape
.New
Method New:Void( heightStickWidth:
Int
,heightStickLength:
Int
,heightfieldData:Void Ptr,heightScale:
btScalar
,minHeight:
btScalar
,maxHeight:
btScalar
,upAxis:
Int
,heightDataType:
PHY_ScalarType
,flipQuadEdges:
Bool
)